Conrad Ubay

BS in Interactive Entertainment, Majoring in Game Development

Wiz’s Journey: Mastering the States of Matter!

Play a solo-developed edugame for a capstone project of mine. This was developed alongside a research paper currently published at <pending link>, and was created to aid in teaching phase changes to Grade 6 students and is available for download or played in your web browser!

Discordant Harmonies

Follow the story of Ellie and Chet in this romance visual novel X rhythm game developed by a team for one of our courses in college! This year long project was developed by a team into those genres of rhythm games, music, and good art and together with a team of four engineers, we solidified those plans into reality.

King's Gambit

Save your kingdom from invading foes in this hardcore strategy rougelike featuring chess and fantastic abilities! Inspired by various shoot-em-up and arena shooters, try to survive long enough to fight the Black King himself by planning out your moves, your abilities, and predict how your enemies will move... all of which are characteristics of a true king.


Camera Pixel View ("Filia" - Development in Progress)

The video up above showcases a component I made via scripts an the Cinemachine package in Unity 6.0 to have a pixel/retro rendering of the game world that's parameterized for easy tweaking and customization, that I actually plan to use in an upcoming solo developed game of mine!

LilLycanLord's Workshop Wonders - Unity Components

I maintain a public repository of personal packages I have created, used, and streamlined for my personal use across my projects, both as a way of giving back to the community of other small time developers for their scripts, as well as a practicing opportunity of mine in design robust, sustainable, and malleable systems that both frontend and backends developers can utilize.


Wiz's Journey

This was a solo developed game in Unity 6.2 to teach phase changes to grade 6 students, so all the arts and coding were done by me singlehandedly with the help of GitHub Copilot and Claude AI. This had to be accomplished within three months, so it really fitted for me to learn how to integrate AI into my workflow.

King's Gambit

This was a project I collaboratively developed with five other people with Unity, with me being the only game engineer that drove the project home for a small game jam within our university. It was one of my few takes collaborating with my Arts & Design counterparts that I really jived with in terms of mechanics and game design rather than just art.

D. Harmonies

Developed for over a year in Unity with a team of eight; four engineers and four artists, I was SCRUM master in organizing our work as well as head engineer to introduce Git into our pipeline for collaboration, as well as Monday.com for standups and work monitoring to make sure our progressed at a consistent rate to meet our deadlines.

My Github has extensively more content I've personally worked on during my college years.

"My happiness is not the means to any end...
It is the end. It is its own goal.
It is its own purpose."

- Ayn Rand